How to Play Heatmap.lol
Game Mechanics
Heatmap.lol is a game of territory control. The objective is to dominate the grid by applying your team's color, or "heat," to the cells.
- The Grid: The game is played on a grid of cells. Each cell has an intensity value from 0 to 10.
- Clicks: You have a limited number of clicks. Each click on a cell increases its intensity by 1.0 for your team. This also "splashes" a 0.25 intensity increase to all adjacent, non-wall cells.
- Resistance & Penalties:
- High Value Penalty: As a cell's value increases (above 5.0), it becomes harder to increase further. At 10.0, your clicks are 50% less effective.
- Hostile Environment: Clicking in a hostile area (surrounded by enemy cells) is less effective. If the surrounding cells are strongly controlled by the enemy, your click effectiveness can be reduced by up to another 50%. Conversely, clicking in friendly territory incurs no neighbor penalty.
- Territory: A cell is controlled by the team with the highest intensity. The color of the cell reflects the dominant team.
- Out of Clicks: When you run out of clicks, you must wait for them to regenerate. You can speed up regeneration by "hunting" for opponent clicks.
- Game Modes: Currently, the primary mode is a continuous battle in the 'standard' room. Special events and other modes may be introduced.
Strategies & Tips
Maximizing Impact
- Avoid clicking cells near the edges of the map or near cells that are already at maximum (10.0) intensity. The splash damage is wasted.
- Focus on creating large, contiguous areas for your team. This maximizes the splash damage from each click and builds a strong base.
Defense
- Pay attention to your opponents' click budget. If they are low on clicks, it's a good time to make a decisive move.
- Reinforce weak points in your territory, especially those bordering enemy territory. A well-timed click can stop an enemy advance.
Hunting
- When you're out of clicks, hunt for enemy clicks to speed up your regeneration. Focus on spotting new clicks quickly.
- Analyze enemy clicks. Chaotic, scattered clicks are often safe to counter because the opponent will have a hard time counter-countering.
Updates
v0.5 - Mechanics Update
- Harder Expansion: Cells above 5.0 intensity now have increased resistance to clicks (up to 50% reduction).
- Neighbor Influence: Clicking in hostile territory (surrounded by enemy cells) is now less effective. Friendly territory allows for full effectiveness.
v0.4 - Initial Release
- The game is live! Basic mechanics of clicking, territory control, and click regeneration are in place.
- The 'standard' room is available for continuous play.